How-To 1
This Tutorial will show you how to access the libraries MarEngine provides. First thing you need to do is add a reference to your project. In the Solution Explorer, right-click on References and select "Add a reference". Then browse for assemblies and choose the DLL files marengine.dll and marrenderer.dll and select them.Then, add this [CodeCorner] to the beginning of your code.
Now, you can create an instance of the MarEngine interfaces. For example, to create an instance of the Graphics Interface provided by MarEngine, add the following [CodeCorner] to your code.
Now you can use all methods of the MarGrafikDevice. For more information, see How-To 2.
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Tutorial 2: The MarGraphics library
This Tutorial shows how to access the graphics library and start graphics. You will be introduced to the most important methods you need to get some fancy 3D worlds onto your screen. Read more...
using MarEngine;
using MarRenderer;
...using MarRenderer;
MarGraphicsInterface graphics = new MarGrafikInterface(this);
MarGraphicsDevice grafix = graphics.getMarGrafikDevice();
CodeCorner